본문 바로가기
UE5/01.Fab_관련문서

[UE5] Landscape with Displacement & Height Blend - English Document

by 도트월드 2025. 2. 2.

Test Engine : Unreal 5.5.x

Test platform : Windows

Fab Link : https://fab.com/s/9bb8929785d6

YouTube Link : https://youtu.be/fKmKldBFa5o

 

Demonstration Level name : LV_Landscape_Height_Displacement

 

 

 

 

Material instance for demonstration purposes : MI_Landscape_Displacement_And_Height_Blend

 

 

 

 

Configuring material instance parameters.

 

- It is classified into Mat_Base, A_Mat, B_Mat, and C_Mat groups, but the operating principle is the same, so only A_Mat is explained in the document.

 

 

 

Parameter Description

- Tiling_A : Landscape tiling control variable

- Color_A : Texture to use for BaseColor

- Color_Multiplier_A : Multiple of BaseColor

- Color_Tint_A : Color value to apply to BaseColor

 

- Specular_Multiplier_A : Uses thr R channel value of BaseColor as the specular, and is a multiple of the specular

 

- Normal_A : Normal texture

- Normal_Intensity_A : Normal texture intensity

- Roughness_A  : Roughness

- Roughness_Multiplier_A  : Multiplier of roughness

 

- Displacement_A  : Displacement texture

- Displacement_Multiply_A  : Displacement multiple

- Displacement_Contrast_A  : Contrast value of displacement

- Displacement_OffSet_A  : offset of displacement value

- Only_Height_A_Mul  : Variable to multiply only the pixel value ( displacement does not change )

- Only_Height_Contrast_A  : Variable for changing only the contrast value of the pixel value ( displacement does not change )

반응형