Test Engine : Unreal 5.5.x
Test platform : Windows
Fab Link : https://fab.com/s/9bb8929785d6
YouTube Link : https://youtu.be/fKmKldBFa5o
Demonstration Level name : LV_Landscape_Height_Displacement
Material instance for demonstration purposes : MI_Landscape_Displacement_And_Height_Blend
Configuring material instance parameters.
- It is classified into Mat_Base, A_Mat, B_Mat, and C_Mat groups, but the operating principle is the same, so only A_Mat is explained in the document.
Parameter Description
- Tiling_A : Landscape tiling control variable
- Color_A : Texture to use for BaseColor
- Color_Multiplier_A : Multiple of BaseColor
- Color_Tint_A : Color value to apply to BaseColor
- Specular_Multiplier_A : Uses thr R channel value of BaseColor as the specular, and is a multiple of the specular
- Normal_A : Normal texture
- Normal_Intensity_A : Normal texture intensity
- Roughness_A : Roughness
- Roughness_Multiplier_A : Multiplier of roughness
- Displacement_A : Displacement texture
- Displacement_Multiply_A : Displacement multiple
- Displacement_Contrast_A : Contrast value of displacement
- Displacement_OffSet_A : offset of displacement value
- Only_Height_A_Mul : Variable to multiply only the pixel value ( displacement does not change )
- Only_Height_Contrast_A : Variable for changing only the contrast value of the pixel value ( displacement does not change )
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