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[Fab] Character Toon Shader Fab Link : https://fab.com/s/01934b5062d4 * Preview : Toon Shader + Outline( Taper ) * Preview : Toon Hair Shader + Outline( Taper ) * Shader Configuration- Toon Material : General use for characters- Outline Material : Outline rendering ( Outline Taper, thickness )- Hair Material : Toon + Hair “Angel Ring” effect * Demo Level * Demo level path- Content\Character_.. 2026. 7. 11.
[Fab] 2D Top Down Spotlight Shadows - Document Technical Specifications: Parameters 1. BP_Spotlight_2D parameters * Light & Shape Controls Radius (Float) - Controls the maximum reach or distance of the spotlight. Increase this value to cast light and shadows further across the map. AngleDegree (Float) - Adjusts the total field of view (FOV) or cone angle of the spotlight in degrees. A wider angle covers a broader area, while a smaller angle.. 2026. 6. 5.
[Fab] 2D Dynamic Light - Document English. Fab Link : https://fab.com/s/2670cb0a28c8 Technical Specifications: Parameters 1. 2D Point LightThe Point Light provides omnidirectional illumination from a central point, featuring four intuitive control groups.00_Light_Control (Core Settings)Light_Color: Sets the emissive color of the light source.Light_Intensity: Controls the overall brightness and power of the light.Light_Radius: Defines the.. 2026. 2. 16.
[Fab] 2D Dynamic Light - Document Kor 2D Dynamic Light: Parameter Specification1. 2D Point Light Parameters포인트 라이트는 중심점에서 전방향으로 퍼지는 조명을 제어하며, 직관적인 4개의 그룹으로 나뉩니다.00_Light_Control (Core Settings)Light_Color: 조명의 투사 색상을 설정합니다.Light_Intensity: 조명의 전체 밝기 강도를 조절합니다.Light_Radius: 빛이 도달하는 유효 반경을 결정합니다.01_Appearance (Visuals)Hardness: 중심부의 단단함(밀도)을 조절하여 빛의 형태를 정의합니다.Light_Pow: 빛의 감쇄(Falloff) 곡선을 제어하여 외곽선이 퍼지는 부드러움을 결정합니다.Light_Alpha_Mul: 최종 .. 2026. 2. 16.